In-Game Ads during Game Play Provide Positive Consumer Results
June 18, 2008
According to Landmark IGA-Nielsen Study, 82% of consumers react positively to receiving contextual In-Game Ads during Game Play. We may hate advertisement while viewing the ‘Idiot-Box’ that is the television, but in-game ads during gameplay provides a positive response from the viewers and create a good overall consumer awareness and opinion of the products.
The study conducted by Nielsen BASES and Nielsen Games on behalf of IGA Worldwide, the leading in-game advertising network studied more than 1300 consumers and they noticed that the brands get a raise in perception, awareness when advertised in-game.
“With young adults now spending on average 6 hours a week gaming, advertisers should be excited at how well their messages were embraced and the brands positively perceived,” said Justin Townsend, CEO of IGA Worldwide. “The consumer insights we’ve gleaned from this data will help drive the industry’s first research-based in-game advertising measurement standards as well as strengthen IGA’s position as an effective in-game ad network brands can trust to efficiently deliver their message to target audiences.”
The study confirmed that 82 percent felt games were just as enjoyable with ads as without and noticed an average 61 percent increase in consumers’ favorable opinions of products advertised in-game post-play. Nielsen Study analyzed multiple variables with multiple brands across multiple games.
Select findings from the study:
With IGA’s network offering dozens of games across multiple genres and platforms, in-game ads are sure to provide a great impact by creating awareness about the brand efficiently.





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